Chapter 17: Defense equivalent to 4 Holy Helmets
Chapter 17: Defense equivalent to 4 Holy Helmets
Terra looked at the inventory above the treasure chest and clicked the "Take All" button on the right.
Several new items appeared in the backpack:
Hermes Boots - with defense equivalent to four holy helmets.
[Can be equipped]
After walking for a period of time, enter a running state and increase horizontal movement speed to 30 mph.
[+4 Defense]
The affix "Four Holy Helmets" was originally translated as "Protection," which adds 4 defense.
Add the highest defense affix to the accessory.
How fortunate it is to be open!
Terra right-clicked to put the shoes into her accessory inventory, then ran a few steps in the corridor, kicking up dust behind her.
Bahrain was the first to notice something was wrong, his eyes widening as he asked, "What's wrong with Terra? Wait, why is he walking faster?"
Andrea's gaze fell on Terra's feet. Her feet, which were originally covered by armor, now had a pair of exquisite green boots. The boots were made of blocks and decorated with small wings at the ankles.
Andrea wasn't so surprised by the matter at this point.
Terra always manages to come up with something new.
Besides the Hermes Boots, Terra's backpack contained other new items:
[Healing Potion (Restores 100 Health)] *4
[Glow Sticks (Star Wars set props)] *28
[Burning Arrow] *32
Silver Ingots *5
[Trap Gold Chest] *1
The healing potion will definitely work, and Terra hasn't found the Life Crystal yet, so one bottle can fully restore health.
Previously, Terra could only recover health by eating mushrooms, and one mushroom only restored 15 health points.
The glow stick is pretty good; it's as bright as a torch, but you can throw it out, so if you drop it into a deep place, you'll be able to see everything clearly.
Silver ingots can be used to make watches to tell time, but at least 10 ingots are needed to make a watch.
As for the trap chests, Terra kept them in her quick inventory and would take them out from time to time to check for traps.
In the old version, as long as you held the trap mechanism, the screen would display the wires connecting the mechanism's pedal and the trap.
In the previous "Zenith World" Easter egg map, Terra couldn't see the power lines until she defeated the Skeleton King.
Terra hopes this setting won't become the norm in the new version.
However, what pleased Terra the most was the following:
【Dead Man Sweater (Fisherman Sweater)】*1
[Can be equipped]
[Defense: 4]
Reduces damage taken from traps by 50%, up to a maximum of 300 damage, and reduces the duration of trap debuffs by 50%. (Calculates damage taken before the defense reduction.)
Terra immediately took off her iron breastplate and put on a sweater.
Since there are trap boxes here, there must be other traps later. He only has 100 health now, and he will die if he takes a hit without wearing a sweater.
Andrea noticed that Terra's previously metallic breastplate had been replaced by a red dress that looked like it was made of wool.
"You're not wearing that armor anymore? This sweater won't protect you from anything, will it?" Each of the small squares on Terra's torso had a fuzzy texture, and Andrea 1 ruffled it. It felt pretty good.
"No, no, no, Director, this sweater has a higher defense than the iron armor. A full set of iron armor only provides 9 points of defense, but the iron helmet, iron leggings and this sweater together can provide 8 points of defense."
Bahrain, who was standing to the side, didn't understand what the 8 and 9 meant, but he grasped the core meaning and retorted, "What do you mean by saying that a wool sweater has better defensive capabilities than iron armor?"
"Is that so strange? Isn't a sweater better than armor?" Terra asked, puzzled.
Bahrain patted Andrea 1's calf, gesturing for her to lower her head, and then whispered to Andrea 1.
"Excuse my bluntness, but I've wanted to say this before: this guy's brain is messed up!"
Andrea 1: "I know."
"Guide, this is for you." Terra walked up to Andrea 1, opened her [Armor] interface, and put the Burning Arrow inside.
Andrea looked at the new arrow that had suddenly appeared in her hand. The new arrow was just as exquisite as the previous one, but the difference was that the arrowhead was wrapped in flames.
Touching it, the flame of the arrow felt no heat, just like the torches of Terra.
After thanking Terra for feeding her, she put the arrows back into her quiver, but a portion of the flame pierced through the quiver.
I feel like I owe Terra more and more.
Just then, Ragon stood with his arms crossed in front of the stone door at the end of the corridor and shouted, "Hey, stop staring at Terra and come and see how to open this stone door!"
Bahrain: "Is your fighting over? Who won?"
"I won, let me try!" Mana wiped the blood from the corner of her mouth and volunteered to step forward. She had noticed the hidden magical chains on the door long ago.
Mana is eager to show off her skills, since she's been completely useless as a mage since entering the ruins.
However, after struggling in front of the gate for more than half an hour, the stone gate remained unmoved.
Balin couldn't help but complain, "With your super wisdom, mage, why don't you use Terra's invincible pickaxe to come up with a solution?"
Ragon chimed in, "I want to see how Terra digs things again. Watching him dig one block at a time is really relaxing."
Mana: "Hey, I'm your teammate! Which side are you on? Besides, these kinds of doors in ruins aren't easy to open. Even the old professors at the academy would take quite a while to open one of these."
Terra approached the gate. He had never seen the material of this stone gate before; at least, the old version did not have this kind of block.
The surface of the stone door had a faint, oily sheen. He dug a few times with his pickaxe: "The pickaxe's power is only 40%, too low, I can't dig it out. No, maybe it's not a problem with the pickaxe's power?"
Frustration bubbles appeared above his head, and he tried right-clicking again.
A line of text immediately popped up in the lower left corner of the view:
The door cannot be opened from this side.
An angry bubble appeared above Terra's head: "Why doesn't the new version teach us anything good?"
Bahrain: "Even Terra can't do anything? What are we going to do now?"
Mana: "I'm still trying. Wait for me for another half hour... no, one, no, five hours? Hmm, that's not right either... Why don't you guys set up the tent and cook first? Maybe, probably, perhaps, maybe, maybe, maybe, maybe, I can solve it in a dozen hours? I've already solved part of it."
"It's alright, all of us here live long lives," Ragon joked.
Terra thoughtfully took out the trap chest and waved it towards the stone door.
A few seconds later, accompanied by the muffled creak of mechanical operation, the massive stone door slowly opened automatically.
Mana stared in disbelief: "How did you do that?"
"I just pulled down the lever behind the door through the wall, although it seems like it was a one-time thing."
Thankfully, before fighting the Skeleton King in the new version, the handheld mechanism still had visible wires; otherwise, Terra wouldn't have been able to spot the lever. It was too small. And thankfully, the door wasn't thick; otherwise, Terra's hand wouldn't have been able to reach it that far.
The others followed Terra inside, while Mana sat on the floor muttering to herself, "What did all my efforts just now amount to?"
She sighed, got up, and followed the group.
*
Behind the door is another corridor, which is more spacious near the door and narrows as you go in, eventually becoming the same width as the previous corridor.
As soon as Mana stepped inside, a loud crash came from behind her, and the stone door closed automatically.
Her heart skipped a beat, but Lagon said calmly, "It's alright, we have the invincible Terra anyway. If we can't dig open the door, we'll dig through the wall. The wall is weaker than the door, so the wall is the door."
"It's hard to say."
"Because the walls and stone doors of this corridor are made of the same material, I can't dig them out."
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